Press Kit / Content Creation and Permissions.
Team Isometric Dawn
The Team behind the game
Team Isometric Dawn is an Indian-American game development duo currently working on Isometric Dawn. It is constituted by Harsh Gupta and Lance Talbert. The two of them have been working in game development for years.
Here's the funny part, though.
Lance is based in Missouri, USA and Harsh is based all the way in West Bengal, India. They have never met each other in person. However, through the power of the internet, they're making games and will continue to.
Isometric Dawn is an Isometric city builder game that is currently in development and releasing soon. The game is coded by Lance Talbert who also composed the soundtrack. The design duties were carried out by Harsh Gupta who was also the artist on the project.
Yep. It's a two man operation.
Youtube Content Creator Permissions
Feel free to use the game for journalistic and/or critical purposes or any reason you deem fit, really. No video using Isometric Dawn footage will be flagged legitimately and feel free to reach out to us if there is a flag. It will most likely be a disingenuous flag and we’ll work with you to remove it.
Basically, we do not have a problem if what you do with our game falls under fair use. We’re big fans of the Fair Use policy and would love to support it.
Download Images here
IN ADDITION TO THE INFORMATION PROVIDED ABOVE, WE'VE WRITTEN TWO POSTS A WEEK DETAILING THE PROCESS AND EXPERIENCES OF CREATING THE GAME.
READ SOME IF YOU LIKE.
Hello World & FAq - The first post detailing the game and some basic questions answered.
lance - an introduction - An introduction by lance talbert, the co-developer of isometric dawn.
harsh - an introduction - an introduction by harsh gupta, the other co-developer of isometric dawn
the most important system in a city builder - lance details what he thinks is the most important system in a city builder game and how he found out.
designing blind - Harsh looks at how he went about designing a city builder without knowing what was ahead.
FIRST STEP: CODING A GAME - lance looks at the first thing he tackled as he began coding a city building game.
number crunching - what happens when game systems, advanced code and high school math collide? a game.
the art of isometric dawn - harsh looks back at the iterations and changes that took place to the art of Isometric Dawn
City Symphony - the music of isometric dawn - Lance describes his inspirations and ideas for what would become the soundtrack of Isometric Dawn.
Designing levels with a PERSONALITY - Does a city have a personality? does it have a motto or agenda or SKELETONS in closets? Yes, here's how Harsh put it into the levels of the game.
Start your engines - How does an engine effect a game? is there a difference? Yes, and lance explains it with the context of Isometric Dawn.
Avoiding Burnout & Staying Sane - Video game development is hectic and can lead to burnouts, Harsh recounts his method for countering it while staying sane.
The programmers perspective of a burnout - A coders experience with a burnout is quite different and Lance recounts his run in with the problem and how his personal life affected it.
A GAME DESIGNERS PERSPECTIVE ON GAME ENGINES - a GAME DESIGNER RECOUNTS HIS TIME AND EXPERIENCE WHILE WORKING ON SEVERAL GAME ENGINES WHILE RECOMMENDING SOME FOR NEW USERS.
mAY dEVELOPMENT rECAP - wE ROUND UP OUR PROGRESS AND ROAD MAP GOING AHEAD WITH ISOMETRIC DAWN
HERE'S HOW WE DEVELOPED A GAME FROM THE OPPOSITE ENDS OF THE PLANET - wE TAKE YOU BEHIND THE SCREEN TO TAKE A LOOK AT HOW AN ENDEAVOR THAT WAS CONSIDERED "PREPOSTEROUS" WAS MADE A REALITY.
A DAY IN THE LIFE OF A VIDEO GAME CODER - A PROGRAMMER WITH A FULL TIME JOB GIVES A TOUR OF HIS WORK HOURS FOR THE GAME.
WE'RE MAKING A CITY BUILDER WITH A STORY...wAIT, WHAT? - aNOTHER ENDEAVOR THAT WAS CONSIDERED PREPOSTEROUS, AND YET, IS BEING MADE INTO A REALITY.
dEVELOPMENT HELL: a CODER'S pERSPECTIVE - dEVELOPMENT HELL AND HOW A CODER DEALT WITH AN UNSOLVABLE PROBLEM WHILE RISKING HIS SANITY.
DEVELOPMENT HELL: a DESIGNER'S PERSPECTIVE - tHE STORY OF HOW A GAME DESIGNER DEALT WITH A PROBLEM HE COULDN'T SEE.
GREAT GAME DEVS BY lANCE tALBERT - tHE CODER FOR iSOMETRIC dAWN TAKES A LOOK AT SOME OF HIS MOST INFLUENTIAL GAME DEVELOPERS.
GREAT GAME DEVS BY hARSH gUPTA - THE DESIGNER FOR ISOMETRIC DAWN LOOKS AT SOME DEVELOPERS WHO INFLUENCED HIM THE MOST.
dO IT AGAIN, BUT BETTER - a CODER DESCRIBES THE IMPORTANCE OF RE-ITERATION, RE-BUILDING AND THE IMPORTANCE OF SCRAPPING THINGS THAT DON'T WORK AND MAKING SOMETHING BETTER.